Speaking of graphics, The Climb 2 – which I played on Oculus Quest 2 but is also available on the original Quest – offers a significant leap in graphical quality over its predecessor on the same system. It all looks fantastic, and the constant change in backdrop keeps things feeling fresh and interesting throughout. Later, you climb through mountainous crevasces while evading feral wolves, then you’re leaping between hanging baggage containers, and even climbing up the side of a giant wind turbine. For example, one of the early levels in the City area has you climbing along the outsides of skyscrapers in broad daylight, whereas the next level starkly contrasts that by having you jump between moving elevators with gorgeous city lights glimmering across the horizon at night. Each level, even within the same zone, has a completely different backdrop and art style, and map layouts are all notably different from what came before. If it sounds like the amount of content here is light, that's because it is.What makes it work is that there’s a refreshing amount of diversity. The only thing you’ll be doing is jumping, gripping, and swinging your way up this meticulously detailed virtual climbing wall – and you’ll do it alone. The Climb 2’s storytelling is all found in its intricate level design, though a bigger plot is something that could certainly have made this experience even more cohesive and interesting. If it sounds like the amount of content here is light, that’s because it is: that’s a total of just 15 levels. Thankfully, it does away with the original’s arbitrary level-gating system that felt entirely out of place and limited your ability to explore early on. Once you get through its brief tutorial, you’re allowed to swing (pun intended) between any of its five main zones, and within each of those are three different levels that unlock as you beat the last one. And even though climbing sounds pretty basic on its own, the simulated sensation of dizzying heights makes the tension feel real – and The Climb 2 comes with a bump in graphics that shows off what the Oculus Quest 2 can really do when it’s running on all cylinders. This is developer Crytek’s second iteration on the idea of scaling large, vertical obstacles, and it’s a major improvement over the original Oculus Rift launch game in terms of controls and level design. There are no upper age limits to this activity.Climbing is one of those things that works really well in VR with motion controls, but rarely gets more than a moment to shine.
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